Monday 9 December 2013

Friday 6 December 2013

OUR STORYBOARD (IN PROGRESS)

Kami telah menghasilkan papan cerita berdasarkan projek HIDS.


1) Flow chart


2) Menu


3) Admin

4)Isi kandungan


5) Pengenalan


6) Pemimpin Terlibat


7) Ciri-ciri 


8)Sebab penubuhan


9) Tugas anggota


10) Kepentingan


11) Pergekan grafik









Tuesday 3 December 2013

PROSES PELAKSANAAN DAN KEPENTINGAN SISTEM AHLI


Sistem Ahli
 Apakah yang dimaksudkan Sistem Ahli.
- Merupakan sistem yang melatih penduduk tempatan dan kaum lain menerajui pentadbiran
Tanah Melayu.
 Namakan negara yang menjadi model British pembentukan Sistem Ahli.
1. Kenya 2. Rhodesia Utara
 Apakah tujuan British memperkenalkan Sistem Ahli di Tanah Melayu.
1. British berhasrat untu menjalankan dasar dekolonisasi untuk memberi kemerdekaan kepada
penduduk di Tanah Melayu.
2. Mengurangkan tekanan daripada pihak Parti komunis Malaya mempengaruhi penduduk.
 Senaraikan tokoh-tokoh tempatan yang terlibat dengan pihak British membentuk
Sistem Ahli.
1. Dato’ Onn Jaafar. 2. Dato’ Hamzah Abdullah 3. Raja Uda
4. Dato’ Nik Ahmed Kamil 5. Dato’ E.E.C Thuraisingam 6. En. Yong Shook Lin
7. Dr.Lee Tian Ken



                                                                                                                                                           



         












 Terangkan ciri-ciri Sistem Ahli.


1. Satu sistem kabinet bayangan yang terdiri daripada beberapa orang pegawai tadbir dan
tokoh masyarakat untuk memegang jawatan yang dibentuk.
2. Anggota Sistem Ahli dikenal sebagai Ahli.Contohnya, Ahli Hal Ehwal dalam Negeri.
3. Perlantikan Ahli dibuat oleh Pesuruhjaya Tinggi British dengan persetujuan Majlis Raja-Raja
Melayu.
4. Ahlinya terdiri daripada sembilan orang anggota,iaitu, tiga daripadanya merupakan orang
Melayu,orang Cina dan orang India dan Empat orang pegawai Inggeris.
5. Ahli-ahli diletakkan di bawah kuasa Pesuruhjaya Tinggi British.
 Senaraikan nama ahli dan portfolio Sistem Ahli peringkat awal dalam Persekutuan
Tanah Melayu.
Nama Portfolio
Dato’ Onn Jaafar Ahli dalam Negeri
O.A Spencer Ahli Ekonomi
Tunku Yaakob Ahli Pertanian dan Perhutanan
Dr Lee Tiang Keng Ahli Kesihatan
Dato’E.E.C Thuraisingam Ahli Pelajaran
J.D Hodgkinson Ahli Perindustrian dan Hubungan Sosial
J.D Mead Ahli Perumahan dan Kerja Raya
Dato’ Mahmud Mat Ahli Tanah,perlombongan dan Perhubungan.
 Senaraikan tanggungjawab setiap anggota dalam Sistem Ahli
1. Ahli yang dilantik diberikan tugas menjaga satu portfolio yang mengandungi beberapa buah
jabatan kerajaan.
2. Menguruskan pentadbiran harian jabatan tersebut mengikut dasar-dasar yang sedia ada.
3. Mereka juga bertanggungjawab mencadangkan undang-undang yang berkaitan dengan
jabatannya untuk dibentangkan dalam Majlis Perundangan Persekutuan.
4. Ahli akan berbincang dengan pegawai-pegawai kanan British untuk mendapatkan
persetujuan bersama undang-undang yang dicadangkan.
5. Pesuruhjaya Tinggi British memberikan arahan dan persetujuan dalam perkara tersebut dan
selalunya cadangan undang-undang itu merupakan pendirian pentadbiran British.
 Bincangkan kepentingan Sistem Ahli kepada pentadbiran negara.
1. Sistem ahli merupakan tapak asas untuk melatih orang tempatan ke arah berkerajaan sendiri.
2 Sistem ahli juga memulakan proses perpaduan kaum kerana ahli-ahlinya merupakan
gabungan pemimpin daripada pelbagai kaum di Tanah Melayu.
3. Menentukan kemerdekaan mendapat sokongan seluruh penduduk Persekutuan Tanah
Melayu.
4. Memberikan pendedahan yang baik kepada penduduk tempatan untuk mentadbir dan
menerajui kerajaan walaupun masih dikuasai oleh British.

Thursday 28 November 2013

week 5 (Multimedia Application In Different Fields)

Pada minggu ke-5 kami didedahkan tentang:

3D Projection Mapping(Mashable)
Video Installation
The Green Screen Studio
Computer Simulation

3D Projection Turns Baraque Church Into A Virtual Musical Instrument
3d-projection-turns-baroque-church-into-a-virtual-musical-instrument-video--79440cdb0c


3D Projection Mapping Jaw Dropping Example

An interesting 3D projection and music installation by projection mapping collective macula transformed a Baroque church in the Creech Republic into a virtual musical instrument that could be interacted with using laser pointers. the virtual surface of the olomouc Baroque de-baptized chapel's interior was mapped,and parts of the architecture reinterpreted by virtual visual elements via projection and sound.
Up to 10 visitors could interact with the Archifon installation at a time,by directing laser pointers at more than 100 elements to triggger different audiovisual actions. Angel statues sing when the laser points at them,window parts represent tones of the differents instruments,elements of the paintings play different soundscapes and sliding up and down the pilars creates a range of visual effects. take a look at the video below to see Archifon in action.

Computer Simulation
Computer simulations have become a useful part of mathematical modelling of many natural systems in physics,chemistry and biology,human systems in economics,psychology,and social science and in the process of engineering new technology to gain insight into the operation of those systems.
Traditionally the formal modelling of systems has been via a mathematical model which attempts to find analytical solutions t problems which enables the prediction of the behaviour of the system from a set of parameters and initial conditions.
Computer simulations build on,and are a useful adjunct to purely mathematical models in science,technology and entertainment.
the reliability and the trust people put in computer simulatins depends on the validity of the validity of the simulation model.
For more information about the topic see the following related articles
=butterfly effect
=computer software
=scientific visualization
=catastrophe modelling
=robot calibration


Friday 15 November 2013

week 4 (Multimedia Development process)

pada minggu keempat kami diminta memberikan penerangan tentang proses pembangunan multimedia

Multimedia Development Process
The multimedia development process consists of six main phases:
(a) funding
(b) planning
(c) designing
(d) producing
(e) testing
(f) marketing
Each phase has a number of activities associated with it and has its own characteristics. These
phases represent the process from the inception of an idea to the finished product. Companies very
often work on several projects simultaneously. The projects are at different phases for
predetermined periods of time.

FUNDING
Obtaining funding is a critical phase for most multimedia companies. There are a number of ways
they get funding:
(a) writing proposals to get a grant from public or private sources
(b) responding to "Request for Proposals" (RFP)
(c) joining competitions
(d) (4) obtaining contracts through personal contacts and/or referrals
(e) creating a prototype and then finding a company interested in developing it.
For most companies their work is through a contract with a client obtained by one or more of the
means mentioned above. The client can be a major publisher, a state or federal agency, or a
company. The project managers, executive producers, or owners often spend a considerable
amount of time writing proposals to respond to "Request for Proposals" and networking with other
interested parties. A well-written proposal not only presents a match between the goal of a funding
source and the developer, but also outlines a detailed plan and demonstrates a proven track record.
Important factors that could contribute to successful funding
(a) Small businesses often engage in publicizing their capabilities to promote their business.
(b) If a business finds a need for a particular product, it should take the initiative to contact relevant
companies, museums, or agencies to promote their ideas and get potential clients interested.
(c) You need to get the word out.
(d) Get to know people in the business and let them know that you are interested if a project comes
up.
(e) Producing quality work helps to establish a reputation so that the client may return in the future,
it is certainly advantageous when the product wins an award.

PlANNING
Once a contract is secured, a series of negotiations begins between the developer and the client.
(a) It is very important to discuss the ownership of the content, the project schedule, and payment
during the negotiation phase.
(b) The negotiation phase clearly defines the roles of a client and a developer from initial contact.
(c) Sometimes, the developer will receive the content from the client who owns the copyright of the
materials and other times the developer has to generate new materials from scratch.
(d) The developer and the client need to agree on the completion dates or milestones for various
phases to ensure the feasibility of the intended amount of work. The budget is discussed at this
point.
(e) The ultimate goal of a contract is to help maintain a favorable working relationship between the
client and the developer and to agree on roles and division of responsibilities.
(f) Based upon what the client wants, the development team begins to brainstorm, outline the
objectives, and decide on the presentation style, the delivery platform, and the approach to turn
the content into an interactive multimedia product. Often, these ideas are implemented in a
prototype, which is reviewed by the client to see if it satisfies its needs.

DESIGNING
Based upon the client's feedback of the prototype, various specification documents are developed
which provide detailed information on content, design, interface, and functions of the product.
Terms such as design document, functional specifications, and content script are used to refer to
different specification documents depending on the information and format provided by the
document.
(a) During the design phase, the objectives, presentation style, delivery platform, and the overall
approach are finalized.
(b) Details such as the design of each screen, the type of navigation to be used, and the interactive
characteristics of the interface are worked out.
(c) Flowcharts and storyboards are created to reflect these specifications.
(d) Detailed timelines are created and major milestones are established for the critical phases of the
project.
(e) The work is then distributed among various roles such as designers, programmers, graphic
artists, animators, videographers, audiographers, and permission specialists.

PRODUCTING
During the production phase instructional designers, graphic artists, animators, videographers,
audiographers, and permission specialists begin to develop scripts, artwork, animation, video, audio,
and interface. The production phase will run smoothly if the project manager has carefully selected
the team members, distributed responsibilities, and created realistic milestones in the production
schedule. Programmers begin to generate codes to put all the pieces together. Group discussions
are more common and frequent during the planning and designing phases; whereas, in the
production phase different roles will focus on their production tasks and meet only with the lead
instructional designer and project manager to evaluate what has been created.

TESTING
Unlike some traditional instructional design models in which evaluation occurs at the end of the
process, the phase of testing is usually continuous and repetitive. Formative evaluation occurs at
every phase and multiple times. The importance of having such continuous evaluation as a key
factor for ensuring the quality of the product is often stresses. Evaluation takes on different forms.
(a) Some forms used by developers include informal critiquing by members within and across the
teams within the company, on-going evaluation by the clients, and using focus groups and
surveys to get feedback from the end users.
(b) Depending on the nature of the product and the type of audience, different forms are used. It is
just invaluable to get feedback. Constant evaluation within the company and with the client
occurs more often than with the end users.
(c) Some companies use a four-step evaluation to measure major milestones for quality assurance:
prototype, beta, alpha, and final testing.
(d) Some clients tend to hire developers who know how to test for instructional value and who tend
to build testing into their budget in response to a RFP.
Because multimedia development is a complex process involving many skills and people, on-going
evaluation and revisions are critical steps that help ensure the success of the product. Although
multiple cycles of formative evaluation are used, summative evaluation seldom occurs. A lack of
funding and a lack of control over the product once delivered to the client are reasons given for an
absence of summative evaluation.

MARKETING
Marketing and support is important to the success of a product. The survival of a company
depends on the product reaching the audience.
(a) The elements of marketing include researching the industry, the audience, and the competition.
(b) Marketing also includes the responsibility for determining the pricing and coordinating the
advertising and public relations for the product.
(c) Practices for marketing and distributing the products vary from company to company.
(d) Most companies are not concerned with marketing because their clients usually hire them to
develop a product. When the product is completed, they deliver the product to their clients, who
are responsible for marketing and distributing the products. In such cases, the need for such a
product is presumably established by the clients and the distribution channels for the product have been determined

Selain itu,kami juga diminta untuk membuat tugasan Hari Ini Dalam Sejarah(HIDS)

Monday 4 November 2013

week 3 (Introduction to Multimedia and Web Technology)

  Pada minggu ketiga, kami telah didedahkan mengenai apa itu Mltimedia.

 What is multimedia?
     Multimedia merujuk kepada kandungan yang menggunakan yang menggunakan gabungan yang berbeza. Multimedia merupakan maklumat komputer yang boleh diwakili melalui audio, video dan animasi serta media tradisional iaitu sebagai contoh teks, lukisan grafik, imej atau bentuk kandungan interaktif dan sebagainya.

Multimedia terbahagi kepada lima kategori iaitu:
 
Text 
It may be an easy content type to forget when considering multimedia systems, but text content is by far the most common media type in computing applications. Most multimedia systems use a combination of text and other media to deliver functionality. Text in multimedia systems can express specific information, or it can act as reinforcement for information contained in other media items. This is a common practice in applications with accessibility requirements. For example, when Web pages include image elements, they can also include a short amount of text for the user's browser to include as an alternative, in case the digital image item is not available.
 
Image 
Digital image files appear in many multimedia applications. Digital photographs can display application content or can alternatively form part of a user interface. Interactive elements, such as buttons, often use custom images created by the designers and developers involved in an application. Digital image files use a variety of formats and file extensions. Among the most common are JPEGs and PNGs. Both of these often appear on websites, as the formats allow developers to minimize on file size while maximizing on picture quality. Graphic design software programs such as Photoshop and Paint.NET allow developers to create complex visual effects with digital images.

Audio 
Audio files and streams play a major role in some multimedia systems. Audio files appear as part of application content and also to aid interaction. When they appear within Web applications and sites, audio files sometimes need to be deployed using plug-in media players. Audio formats include MP3, WMA, Wave, MIDI and RealAudio. When developers include audio within a website, they will generally use a compressed format to minimize on download times. Web services can also stream audio, so that users can begin playback before the entire file is downloaded.
   
Video 
Digital video appears in many multimedia applications, particularly on the Web. As with audio, websites can stream digital video to increase the speed and availability of playback. Common digital video formats include Flash, MPEG, AVI, WMV and QuickTime. Most digital video requires use of browser plug-ins to play within Web pages, but in many cases the user's browser will already have the required resources installed.
     
Animation 
Animated components are common within both Web and desktop multimedia applications. Animations can also include interactive effects, allowing users to engage with the animation action using their mouse and keyboard. The most common tool for creating animations on the Web is Adobe Flash, which also facilitates desktop applications. Using Flash, developers can author FLV files, exporting them as SWF movies for deployment to users. Flash also uses ActionScript code to achieve animated and interactive effects.


Selain itu, kami juga telah mendapatkan beberapa maklumat mengenai tajuk kumpulan kami.
   
Pembinaan Negara dan Bangsa yang Merdeka - Sistem Ahli


                    

Pengertian Sistem Ahli.
Sistem ahli merupakan satu sistem yang melatih penduduk tempatan untuk mengetahui pentadbiran Tanah Melayu. Sistem ini dilaksanakan pada bulan Januari 1951 hingga Jun 1955. Idea penubuhan Sistem Ahli telah dicetuskan oleh Dato' Onn Jaafar setelah berunding dengan Sir Henry Gurney di Kuala Lumpur.

                                                                  Dato' Onn Jaafar 
                       



Sir Henry Gurney juga mencadangkan agar model negara Kenya dan Rhodesia Utara dilaksanakan di Tanah Melayu. Cadangan ini selaras dengan hasrat British untuk menjalankan dasar Dekolonisasi. Sistem ahli telah dibincangkan dan dipersetujui dalam Mesyuarat Majlis Raja-raja Melayu pada bulan Februari 1950. Sir Henry Gurney telah menjemput Dato'Onn Jaafar (Yang Dipertua Umno) Dato Hamzah Abdullah (Menteri Besar Selangor), Raja Uda dan Dato' Nik Ahmed Kamil yang mewakili Umno dan juga orang melayu, Dato' E.E.C. Thuraisingam mewakili kaum India serta Encik Yong Shook Lin dan Dr. Lee Tiang Keng yang mewakili masyarakat Cina. Mereka telah bersetuju dengan pendekatan Sistem Ahli.


Thursday 24 October 2013

week 2 ( Introduction to Multimedia Tools and Software )

For the second week, we have learn about software.

What is software (webopedia)?
Software merupakan arahan komputer atau data. Apa-apa sahaja yang boleh disimpan secara elektronik dikenali sebagai software. Software juga merupakan satu istilah am bagi pelbagai jenis program yang digunakan untuk mengendalikan komputer dan peranti yang berkaitan.

What is software (computer hope)
Software is a collection of instructions that enable a user to interact with the computer or have the computer perform specific tasks for them. Without software, the computer would be useless.

Software terbahagi kepada dua bahagian iaitu:

  1. Sistem perisian termasuklah sistem operasi dan semua utiliti yang membolehkan komputer untuk berfungsi.
  2. Aplikasi perisian termasuk program-program yang melakukan kerja-kerja sebenar untuk pengguna. For example, word processors, spreadsheets, and database management systems fall under the category of applications software. 
Antara software yang dipelajari dan digunakan dalam Basic Multimedia and Web Technology adalah seperti berikut:
  • CS6
  • Flash
  • Dreamwaver
  • Director
  • Powerpoint 
  • Mobile apps developer software
 Pada minggu ini juga kami berbincang mengenai assigment 'Hari Ini Dalam Sejarah' (HIDS). Kami juga dikehendaki mendaftar untuk projek tersebut secara online. Setiap kumpulan dianggotai seramai 3 orang dan setiap kumpulan juga perlu memilih satu tajuk dan mendaftar secara online.
Thank You..